Projet transversal

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    In brief

  • Code : N9EN17C


The objective of this subject is to approach a transversal project access on multimedia in an innovative and active way via a PPA (Problem and Project Based Learning). The subjects can cover the subjects of this UE (Vision and Augmented Reality) but also any other subject of the course approached in the other UE. Examples of past topics are: virtual visit of a museum, object detection and recognition applied to a video game, estimation of optimal trajectory in a video game.


This subject allows to approach a specific application in order to confront the elements studied in courses and practical works with a concrete application, and to deepen the learning related to these various concepts. This project, carried out in groups, will be evaluated in the form of a report, presentation, report and peer evaluation. There will also be an individual online evaluation.

Targeted skills

- Knowing how to restore and adapt the tools studied in the course to an application

- Know how to work in a group in a caring and listening manner

- Acquire group work methods

- Learn to write relevant content to present a work

- Learn to communicate orally on a very specific scientific subject

- Know how to evaluate the scientific production and the restitution of peers


- All references related to the subjects covered in the multimedia course

- Krathwohl, D. R. (2002). A revision of Bloom's taxonomy: An overview. Theory Into Practice, 41(4), 212-218.


No prerequisites, but having taken PBL (Problem-Based Learning and Projects) in 2A Multimedia is a plus.




The National Institute of Electrical engineering, Electronics, Computer science,Fluid mechanics & Telecommunications and Networks

2, rue Charles Camichel - BP 7122
31071 Toulouse Cedex 7, France

+33 (0)5 34 32 20 00


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